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ACE v2.35 Command and Function Reference
This document consists of a description of currently implemented commands and functions. As with AmigaBASIC, the case of commands and functions is of no consequence.
Notes
  • [] means that a parameter or command component is optional.
  • <> surround literals, names and expressions.
  • .. implies that statements are expected to follow.
  • Commands and functions marked with an asterix are found only in ACE, not AmigaBASIC.
  • Standard trigonometric functions take their arguments in radians.
  • EOS = end-of-string character (ASCII 0).
  • MAXSTRINGLEN currently equals 1024. The last character in a string is EOS, so if you want a string which holds 1024 characters, you need a 1025 byte string (see STRING command).
  • For boolean operators such as AND,OR,IMP etc the values T and F (TRUE and FALSE) refer to -1 and 0 respectively.

Reference

ABS             - syntax: ABS(n) 		- Returns the absolute value of n.    Top 
ADDRESS *       - syntax: ADDRESS <identifier>[,..] - Declares and initialises one or more variables of type  address. In fact, this data type is synonymous with the    long integer (see LONGINT) data type. Its main purpose    is to make clear just what sort of data is going to be  used. This is especially useful when passing addresses    as parameters to subprograms. - See also SUB, STRUCT.    Top
ALLOC *         - syntax: ALLOC(<bytes>[,<memory-type>]) - This is ACE's hassle-free memory allocator. - You can call this function to get the start address of a    newly allocated block of memory at least <bytes> bytes in    size. - The <memory-type> argument can be one of the following:    0 = CHIP memory 1 = FAST memory 2 = PUBLIC memory   3 = CLEARED CHIP memory 4 = CLEARED FAST memory 5 = CLEARED PUBLIC memory   6 = ANY suitable memory (MEMF_ANY) 7 = ANY suitable cleared memory    - If a value outside this range is specified or this    parameter is omitted, the result is identical to having  specified a <memory-type> of 7. Note that in ACE v2.0 the    default was CLEARED PUBLIC memory.   - Specifying ANY (6,7) allows the operating system to select  the best available memory, so specify a <memory-type> of 6    or 7 for general use and CHIP memory for sound samples or    any other data which must be accessible by the co-processors. - If the requested block of memory can't be allocated  for whatever reason (eg. memory is too fragmented),  ALLOC returns zero. - CLEARED memory is filled with zeros. - The main benefit of ALLOC is that it keeps a record of  memory allocations, freeing all memory allocated via it    at the end of a program run. - ALLOC will free allocated memory even if a program aborts    due to a ctrl-c break or an error (except where a GURU    results). - Use of ALLOC assumes that you know what you're doing with  memory and why you want a chunk of it. - For more information about memory allocation on the Amiga,  see the Exec/Intuition autodocs re: AllocMem()/FreeMem()  and AllocRemember()/FreeRemember(). See also the manual  "RKM: Libraries".   - See also CLEAR ALLOC.  Top
AND             - Boolean operator: X AND Y.    X Y     Out ----------- T T     T T F     F F T     F F F     F                 Top
ARG$ *          - syntax: ARG$(n) where n=0..ARGCOUNT. - Returns the nth command line argument as a string.   - If n=0 the name of the command is returned. - Note that ARG$ only works for CLI/Shell launched    programs. See ace.doc for details about how to access  Workbench arguments. - See also ARGCOUNT.   Top
ARGCOUNT *      - Returns the number of command line arguments. - See also ace.doc re: Workbench arguments.   Top
AREA            - syntax: AREA [STEP](x,y) - Functions indentically to AmigaBASIC's AREA command. - Defines a set of up to 20 points to be joined  into a polygon and filled by AREAFILL.   Top
AREAFILL        - syntax: AREAFILL [mode] - Same as AmigaBASIC's AREAFILL command. - The optional mode can be 0 or 1: 0 = fill polygon with current pattern and      foreground color.    1 = fill polygon with current pattern      but inverse of foreground color      (max-color-id - fdgnd-color-id). - See also PATTERN command.   Top
ASC             - syntax: ASC(X$) - Returns the ASCII code of the first character in X$.   Top
ASSEM *         - syntax: ASSEM    <line of assembly code>    <line of assembly code>    .    .  END ASSEM - This allows for the inline inclusion of assembly source  code into the A68K file generated by ACE. - ACE does not attempt to check the correctness of the  inline code, leaving the task of assembly up to A68K. - If you use this facility, it is assumed that you know  what you are doing.             - For correct handling of the assembly source lines,  do not place ASSEM or END ASSEM on the same line as  any of the code you wish to include. Top
ATN             - syntax: ATN(n) - Returns the arctangent of n.   Top
BACK *          - syntax: BACK n                  - Moves the turtle back n steps.   Top
BEEP            - Issues a brief pulse from the speaker. - BEEP doesn't flash the screen as it does in AmigaBASIC. - This command is useful for alerting the user to an error  or other important event.  Top
BEVELBOX *      - syntax: BEVELBOX (x1,y1)-(x2,y2),style - This command renders a Wb 2.x/3.0 style 3D bevel-box  according to the specified rectangle and style. - The style parameter can take on the following values:    Style         Bevel-Box  -----         ---------  1             RAISED  2             RECESSED  3             STRING-GADGET STYLE   - The style parameter will have different results    depending upon the combination of foreground and    background colours. The above styles hold true for    the standard Workbench 2.x colours.  Top
BIN$ *          - syntax: BIN$(n) - Returns a string containing the binary equivalent of n. - If n is a single-precision value, ACE coerces it to integer.   Top
BREAK           - syntax: BREAK ON|OFF|STOP   - These commands are used for enabling, disabling and    suspending ON BREAK event trapping. - See the Event Trapping section in ace.doc. Top
CALL            - Passes control to a user-defined subprogram,    shared library function, external function,    or user-defined machine code routine. - Subprogram CALLs can be recursive in ACE.   - See also sections on subprograms, shared library access,  external functions and machine code calls in ace.doc.   Top
CASE *          - This is ACE's version of the CASE statement and is different    from the Pascal CASE and C switch statements. - The syntax is: CASE  <expression> : <statement>  .  . [<expression> : <statement>] END CASE      where <expression> can be any legal expression ranging   from a constant to a relational or mathematical expression.    - The expression is used as a boolean such that 0 is false  and any non-zero value is true.   - Each expression is evaluated until one is found to be  true. The corresponding statement is then executed. - The statement can consist of a single legal ACE statement  (including block IF and loops) or a multi-statement.   Top
CHDIR           - syntax: CHDIR <dirname>     where <dirname> is a string corresponding to the name of  a directory.    - If <dirname> is a legitimate directory and is accessible  from the current directory, it will become the new current  directory.   - In short, this is ACE's equivalent of the AmigaDOS "cd"  command, the only difference being that the path change  is not reflected in the shell prompt (if the program is  run from the shell).   Top
CHR$            - syntax: CHR$(n) - Returns a string consisting of a single character with the  ASCII value n.    Top
CINT            - syntax: CINT(n) - Converts n to a signed short integer by rounding the    fractional portion. - When the fractional portion is exactly .5, CINT *always*  rounds up in ACE, whereas in AmigaBASIC if the integer  portion is even, CINT rounds down, and up if the integer  portion is odd.   Top
CIRCLE          - syntax: CIRCLE (x,y),radius[,color-id,start,end,aspect] - Start and end angles are specified in DEGREES *not* radians  because this is probably more useful when thinking about    circles. (Note: this may be changed to radians in future). - If a whole ellipse is to be drawn, the graphics library  DrawEllipse() function is used. However, if the start  angle is not 0 or the end angle is not 359 (these are  the defaults when not specified), a different routine    is used. The latter is quite slow and may well be changed  in a future release of ACE. - The default ASPECT is .44 as in AmigaBASIC.   Top
CLEAR ALLOC *   - syntax: CLEAR ALLOC - Frees all memory allocated by calls to ALLOC. - Subsequent use of ALLOC is permitted. - This allows for a more intelligent use of memory  allocation, especially when memory is tight.  Top
CLNG            - syntax: CLNG(n) - Converts n to a signed long integer by rounding the    fractional portion. - When the fractional portion is exactly .5, CLNG *always*  rounds up in ACE, whereas in AmigaBASIC if the integer  portion is even, CLNG rounds down, and up if the integer  portion is odd.   Top
CLOSE           - syntax: CLOSE [#]filenumber[,[#]filenumber..]    where filenumber represents an open file. - This command closes at least one open file.   - Note that in ACE, CLOSE must be followed by at least one    filenumber, unlike AmigaBASIC. - See section on files in ace.doc. - See also ERR.  Top
CLS             - Clears the current output window or screen and sets the  pen position to the upper left corner. - CLS does not affect any other screens or windows except    the one which is currently active.   Top
COLOR           - syntax: color fgnd-id[,bgnd-id] - Changes the foreground and/or background color to  fgnd-id and bgnd-id respectively. - Note that in ACE, you can change just the foreground  color, both the foreground and background colors,  but not the background color alone. This may be changed    in a future revision. - The PALETTE command is used to change the colors    corresponding to given color-ids.   Top
CONST *         - syntax: CONST <ident> = [+|-]<constant>[,..]  where <constant> is a signed numeric constant. - Defines a named numeric constant or constants, the type  being *unaffected* by the the DEFxxx directives or type    (%&!#$) suffixes. All constant definitions are GLOBAL. - A number of definitions can be separated by commas.   Top
COS             - syntax: COS(n) - Returns the cosine of n.         Top
CSNG            - syntax: CSNG(n) - Converts n to a single-precision value.   Top
CSRLIN          - Returns the print line in the current user-defined screen  or window. - CSRLIN and POS have no meaning in a CLI/shell and will  return 0 if used when a CLI/shell is the current output  window.    Top
CSTR *          - syntax: CSTR(<address>)   - Coerces a long integer address into a string.   - This is intended for taking an allocated area of memory  and using it as a string of characters. Be aware that this  memory block must be NULL terminated. - A typical use for CSTR is something like this: x$=CSTR(addr&)    - The maximum string length of MAXSTRINGLEN bytes in some    functions still applies.   Top
DATA            - syntax: DATA [numeric-constant | string-constant][,..] - Stores numeric and/or string constants into a global  data list to be accessed by the READ statement. - DATA statements may be located anywhere in a program and  are non-executable. - Strings need only be enclosed in quotes if they contain    commas, spaces or colons or other non-identifier characters. - In ACE, all numbers from DATA statements are currently stored    as single-precision values with a possible loss of accuracy    if LARGE long integers are originally specified. This may  be rectified in a future revision. Thus far however, I have    not had problems because of it. In order to overcome this,  do the following:    READ X$ X&=LONGINT(X$)            DATA "123456789"    - In the above example, the BASIC function VAL is substituted    with LONGINT because the former always returns a single  precision value which is what we are trying to avoid, while  the latter extracts a long integer from a string.   Top
DATE$           - Returns the current system date as a ten-character string  of the format: mm-dd-yyyy.   Top
DAY *           - Returns the day of the week as an integer from 0..6,  where 0=Sunday and 6=Saturday. - The value returned by DAY reflects the last call to DATE$  and is otherwise undefined.   Top
DECLARE         - This has four uses in ACE:      1. DECLARE FUNCTION [<type>] <func-name>[%&!#$][(param-list)]    LIBRARY [<lib-name>]       (see section on shared library functions in ace.doc)    2. DECLARE FUNCTION [<type>] <func-name>[%&!#$][(param-list)]   EXTERNAL       which declares an external function. See also       EXTERNAL command.       (see section on External References in ace.doc)     3. DECLARE SUB [<type>] subprogram-name[(param-list)]   [EXTERNAL]        which is used for forward SUB declarations. If     the EXTERNAL keyword is used the subprogram is     expected to be defined in another ACE module.     The reference will be resolved at link time.       (see "Creating & using ACE subprogram modules"        in ace.doc)     In 1,2 and 3 above, <type> may be one of the following: ADDRESS,LONGINT,SHORTINT,SINGLE,STRING    while param-list consists of comma-separated identifiers  each optionally preceded by one of the above type    specifiers.    4. DECLARE STRUCT <type> [*] <ident1> [,[*] <identN>..]           where a structure variable of type <struct-type> is     created. If "*" precedes the variable identifier,     a pointer to the structure is created, otherwise     a BSS object is allocated. In both cases, "identN"     holds the start address of the structure. In the     latter case, the address is resolved at load time     while in the former, the address is allocated at     run time (eg: with ALLOC).    - Only the first usage is supported by AmigaBASIC (but    without type specifier keywords).   Top
DEF FN          - syntax:    DEF [FN]funcname[!#%&$] [(param-list)] [EXTERNAL] = <expr>   - As an extension to this syntax, in ACE it is also possible  to follow the DEF keyword with one of the following: ADDRESS,LONGINT,SHORTINT,SINGLE,STRING    - These keywords may also precede each item in the  parameter list. - This command provides the simple defined function  capability found in many BASICs. - The parameters are passed by value and are combined  in the expression on the right hand side of the "=" to  yield a function return value. - Like a subprogram, a defined function in ACE doesn't have  access to global variables. Unlike the former, DEF FNs  cannot use SHARED to get around this. In other words, if  the function needs to use a particular value, you must  pass it to the function via the parameter list. If a    variable is defined in the expression (just by being used)  its value will be local to the function (and unknown). - The function may only be invoked as part of an expression,  eg:     DEF SEC(x)=1/COS(x) PRINT SEC(12)     defines and invokes the secant function which can then be  used in the same way as other built-in functions (eg: COS). - Note from the above that the "FN" prefix is optional  in ACE. If used, there must be no spaces between "FN"  and the function name.    - The fact that subprograms (SUBs) in ACE have return  values and so can be treated as functions obviates the  need for DEF FN to some extent, but the shorter definition  may be considered better in some cases. Contrast the  above definition with the following:    SUB SEC(x)  SEC=1/COS(x) END SUB     - A slightly different example is:    DEF ADDRESS chipmem(bytes&) = ALLOC(bytes&,0)     which when invoked would return the start address of    a block of CHIP memory. - Once a function has been defined, you cannot redefine  it (AmigaBASIC allows this) in the same program. - If the optional EXTERNAL keyword is used, the function  will be externally visible to other modules. See ace.doc  section "Creating & using ACE subprogram modules". - See the file ACEinclude:MathFunc.h for examples of  defined functions (taken from Appendix E of the  AmigaBASIC Manual).   Top
DEFxxx          - syntax: DEFxxx <letter> | _ [-<letter> | _] [, ..]   - The DEFxxx commands (DEFINT,DEFLNG,DEFSNG,DEFDBL,DEFSTR)    are global data type directives which affect data objects    in both the main program and subprograms. - For example:   DEFLNG  a-z,_      declares all data objects to be of type LONGINT unless    overridden by another DEFxxx directive, variable declaration    or trailing character (%&!#$). - DEFDBL currently defaults to single-precision since    double-precision floating-point is not yet supported by ACE.    Top
DIM             - syntax:    DIM [<type>]<name>(<i>[,..]) [SIZE <n>] [ADDRESS <addr>][,..]    where <type> may be one of the following:   ADDRESS,LONGINT,SHORTINT,SINGLE,STRING    - ACE requires that _all_ arrays be dimensioned before use. - For a subscript range of 0..n, you must DIMension  an array with an index of n. - Up to 255 dimensions can be specified with up to  32767 elements per dimension. On a 3 Mb machine, around  11 dimensions is the practical limit. - Each dimension must be specified as a short integer constant    (literal or defined).   - The SIZE option is for the specification of string element  length other than the default MAXSTRINGLEN value. - The ADDRESS option allows you to specify some arbitrarily    allocated area of memory for the array space. - Both options (SIZE and ADDRESS) may be used together in  DIM. This is not so for simple (string) variables where  only one or the other may be used (see STRING command).  When used in DIM, the SIZE option specifies how big each  string element is to be. - SHARED is not an option and ACE arrays are shared in the  same way as variables. See "Subprograms" in ace.doc. - Arrays may be dynamically allocated in ACE, eg:   CONST STRSIZE=80   myStrArrayAddr& = ALLOC(numlines*STRSIZE)   IF myStrArrayAddr& = 0& THEN STOP   DIM wds$(1) SIZE STRSIZE ADDRESS myStrArrayAddr&      This will allocate space for an array of numlines strings,    each 80 bytes in length. A single array element is    specified just to keep ACE happy, but since there is no  array range checking, and the ADDRESS option has been  used, the number of elements in the array is in reality  numlines (a variable containing say, the number of lines  in a file).     Note that this means that you will be able to access  elements from 0..numlines-1. If you want 0..numlines  - or even 1..numlines - then the ALLOC line must read:   myStrArrayAddr& = ALLOC((numlines+1)*STRSIZE)    Here's a more complex example, showing how to  dynamically allocate space for a 2D array:   rangeArray& = ALLOC((N+1) * (SIZEOF(SHORTINT)*(3+1))) IF rangeArray& = 0 THEN STOP DIM range%(1,3) ADDRESS rangeArray&    The first index is just to keep ACE happy. Space is    allocated via ALLOC and the really critical thing here    is the "3" indicating how many columns in the table (as    it were)  - 0 to 3 - to ensure correct array element    calculations.     Since ACE does no run-time array bounds checking, you can    specify range%(N,M) where N>=0 and M>=0 and M<=3. The zeroth  index is the reason why we need the +1 in two places in the    above ALLOC call.    See also ACEinclude:array_size.h for a subprogram which  returns the correct size to be passed to ALLOC for 2D and 3D  arrays, thus making such calculations unnecessary.  Top
EOF             - syntax: EOF(n)  where n is the filenumber of an open file. - EOF is a function which returns either -1 or 0 depending  upon whether the file pointer has reached the end-of-file  or not.   - If the file doesn't exist or hasn't been opened, EOF    returns -1.   - See also ERR.  Top
END             - Closes standard libraries, performs other cleanup operations  and passes control back to parent process (CLI/Shell or Wb). - Don't use END within an IF..THEN..END IF block. Use STOP  instead which is functionally equivalent in ACE.   Top
ERR             - syntax: ERR - This parameterless function returns the error code    corresponding to a failed operation (or zero if no  error has occurred) and then *immediately* clears the    error code (sets it to zero). - It is important to realise that the error code is  cleared before the function returns its value, since    unless this value is stored, it will be lost. - The most typical usage is as part of a conditional test,    eg: IF ERR<>0 THEN PRINT "Error!":STOP - ERR may also be called after an error has been trapped  by the ON ERROR event trapping mechanism. See ace.doc  for more details about event trapping in ACE.   - Here are the current codes:    -- AmigaBASIC codes -- 52  - Bad File Number 54  - Bad File Mode    -- AmigaDOS codes -- 103   to 233 - See The AmigaDOS Manual (Bantam),        Error Codes and Messages.    -- ACE codes -- 300 - Error opening serial port 301 - Error closing serial port 302 - Error reading from/querying serial port 303 - Error writing to serial port 304 - Bad channel number/serial port not open   400 - Error opening message channel 401 - Error closing message channel 402 - Error reading message channel 403 - Error writing to message channel 404 - Error waiting on message channel 405 - Bad message channel   500 - Error opening IFF file 501 - Error closing IFF file 502 - Error reading IFF file 503 - Bad IFF channel         600 - Error opening screen 700 - Error opening window  Top
ERROR           - syntax: ERROR ON|OFF|STOP   - These commands are used for enabling, disabling and    suspending ON ERROR event trapping. - See the Event Trapping section in ace.doc. Top
EQV             - Boolean operator: X EQV Y.    X Y     Out ----------- T T     T T F     F F T     F F F     T                         Top
EXIT FOR *      - This command allows for the premature, conditional  termination of a FOR..NEXT loop. - Since ACE uses the stack for FOR..NEXT loop counter & step  values, issuing a RETURN inside a FOR loop is dangerous  because the top item on the stack is something other  than the expected return address. - In short, leaving a FOR loop before it has finished and    never returning (CALL and GOSUB are okay since they will  return to the loop) is unsafe in ACE, which is why EXIT  FOR has been provided because it properly cleans up the    stack before prematurely exiting the loop. - When nesting one FOR loop inside another, be aware that  the inner FOR loop's EXIT FOR will override any previous    EXIT FOR directives in the enclosing outer FOR loop.  As a consequence of this:   FOR I=1 TO 10  PRINT I  FOR J=1 TO 5    PRINT J    IF MOUSE(0) THEN EXIT FOR  NEXT  IF MOUSE(0) THEN EXIT FOR NEXT    will have the desired effect, whereas:   FOR I=1 TO 10  PRINT I  IF MOUSE(0) THEN EXIT FOR  '..overridden below!  FOR J=1 TO 5    PRINT J    IF MOUSE(0) THEN EXIT FOR  NEXT NEXT    will not. Observe the effect of running these two  code fragments in order to see what's going on here.  Top
EXIT SUB        - This command can only be used inside a subprogram and  when encountered, has the effect of passing control back  to the caller of the subprogram in which it appears. - If the current instantiation of the subprogram is the  result of a recursive call, control will be returned  to the previous instantiation of the same subprogram.   Top
EXP             - syntax: EXP(n) - Returns e to the power n, where e is the base of  natural logarithms or 2.7182818284590.   Top
EXTERNAL *      - syntax: EXTERNAL [FUNCTION] [<type>] <identifier>[%&!$] - Used to declare an external function or variable. - To declare the data type of an external object, either  qualifier characters or one of the following type keywords  may be used:   ADDRESS,LONGINT,SHORTINT,SINGLE,STRING   - See the section on External References in ace.doc. - See also the DECLARE command for an alternative  (and better) external function declaration syntax.   Top
FILEBOX$ *      - syntax: FILEBOX$(title-string[,default-directory]) - This function invokes a file requester and returns  the user's selection as a fully qualified path. - The title-string is displayed in the title bar of  the file requester (eg: "Open", "Select a file"). - If the (optional) default-directory is specified,  the file requester's initial "view" will be in that    directory. - If the program is running under Wb 2.04 or higher,  an ASL file requester appears. If not, an Arp    requester is invoked which means that if you are  running Wb 1.3 or lower, you'll need arp.library  in your LIBS: directory. - If you are using FileBox$ under Wb 1.3 make sure  you have a stack (in the shell/CLI or Tool) which  is at least 5000 bytes in size.   Top
FILES           - syntax: FILES [TO <storefile>] [,<target>] - Gives an unsorted directory listing ala AmigaBASIC  except that ACE's version takes two optional arguments  while AmigaBASIC's takes one (<target>). - If <storefile> is specified, the listing will be  captured by that file. - If <storefile> is omitted, it is assumed that the  program containing the FILES command was invoked    from a shell or CLI (since the listing will be    displayed).   - The <target> argument can be a file, directory or  AmigaDOS device name which is to be the subject  of the directory listing.   Top
FIX             - syntax: FIX(n) - The function returns the truncated integer portion of n. - FIX(n) is equivalent to SGN(n)*INT(ABS(n)). - Whereas INT(n) rounds off a negative number  to the next lowest whole number, FIX does not.    or    - syntax: FIX n - The command which is found only in ACE is intended to have  a similar effect to the FIX button found on some calculators  that is, to change the number of decimal places ACE rounds a  single-precision number to. - FIX utilises the ami.lib function arnd(). When the value of  n is anything other than 8, arnd() is invoked. This affects  the commands: PRINT, PRINTS, WRITE#, PRINT# and STR$.   - FIX should be considered experimental since I have not    completely figured out what all the values of n (as used    directly by arnd()) do yet. - In a future release, a given value for n may have different    results than it does now. Currently, n may be positive or    negative. Examples --------    FIX -3 PRINT 12.3456    would display: 12.35   - PRINT USING will obviate the need for this command in  a future release in any case.   Top
FONT *          - syntax: FONT <name>,<size> - Changes the font for the current output window.   - <font> is a string such as "opal" or "opal.font"  and <size> is an integer point size. - Currently only works for windows created with the  WINDOW command, not for shells. - It is best to follow a FONT statement with a LOCATE command  to "notify" the window of the font change (eg. LOCATE 1,1).  This ensures correct line-feed height for future PRINT statements. - See also the STYLE command (which works in ALL windows).  Top
FOR..NEXT       - syntax: FOR <variable>=x TO y [STEP z] - The statements between FOR and NEXT are iterated  the number of times it takes for <variable> to become  equal to or greater than y (or less than y if z is negative)  starting from x. The loop index <variable> is incremented    by z, or 1 if STEP is not specified.   - NEXT can only be followed by a variable, colon or  comment and must appear on a separate line or in a    multi-statement (not after THEN for example).   - Any attempt to use a shared variable as a FOR loop index  will result in an (intentional) compilation error. - If you want to branch out of a FOR loop never to return,  use EXIT FOR. See also the further discussion of this  issue (including RETURNing from within a FOR loop) in the  "Limitations" section of ace.doc. Top
FORWARD *       - syntax: FORWARD n - Move the turtle forward n steps.   Top
FRE             - syntax: FRE(n)  where n is -1,0,1,2 or 3. - Since ACE's run-time environment is different to  AmigaBASIC's, FRE returns different values and    takes different arguments than in AmigaBASIC. - FRE returns the amount of free system memory according    to n:    n = -1  ->  total CHIP + FAST memory free. n =  0  ->  total CHIP memory free. n =  1  ->  total FAST memory free. n =  2  ->  largest contiguous CHIP memory available. n =  3  ->  largest contiguous FAST memory available.   Top
GADGET *        - syntax: GADGET id,status[,gadval,rectangle,type[,style]]                                                          [,font,size,textstyle]]                    where id is a unique gadget ID from 1 to 255 and status                   is 1 or 0 to enable or disable the gadget, respectively.                   The keywords ON and OFF can be used instead of 1 and 0.                  - The remainder of the parameters are optional, but gadval,                   rectangle and type must be specified when creating a new                   gadget.                  - The first of these, gadval, is either a string or long                   integer (see below); rectangle defines the border of                   the gadget as (x1,y1)-(x2,y2).                  - The GADGET command creates a new gadget or alters the                   status of an existing gadget according to the above                   and in accordance with the final two parameters: type                   and style, as follows (gadval meaning is also shown):                  - Type may either be a numeric value from 1 to 5 or one                   of the following keywords: BUTTON, STRING, LONGINT,                   POTX or POTY, correspondingly.     Type  Gadget    Style Effect                   GadVal  ----  ------    ----- ------                   ------  1     Boolean   1     All points inside the    Gadget text gadget are complemented when it is clicked (this is the default).                   2     A box is drawn around    Gadget text the gadget when clicked.     3     Borderless.              Gadget text       2     String    1     Center justifies text.   Default text  2     Right justifies text.  (The default is left justification).       3     LongInt   1     Center justifies number. Default number (as string)  2     Right justifies number.     (The default is left justification).      4     Horiz. Slider    1     Borderless.              Maximum slider value (0..gadval)    5     Vertical Slider    1     Borderless.              Maximum slider value (0..gadval)                   - Note that the final three parameters: font, size and                   textstyle are only meaningful in the context of BUTTON                   gadgets. They are otherwise ignored.   OR    - syntax: GADGET(n)     where n is a number from 0 to 3.    - The GADGET function returns information about the  last gadget event according to the following:     N     Returns  -     -------  0     -1 if a gadget event has occurred since the last call to GADGET(0), 0 otherwise.  1     The number of the last gadget selected. If the window's close gadget was clicked after doing a GADGET WAIT 0, 256 will be returned. This is not   the case for event trapping of gadgets, where ON WINDOW should be used instead.     2     Returns the address of the string from the most   recently selected string gadget or the long integer value from the most recently selected LongInt gadget. In the former case, use ACE's CSTR function to convert the address into an ACE string.     3     Returns the slider position of the most recently selected (horizontal or vertical) proportional gadget. Top
GADGET CLOSE *  - syntax: GADGET CLOSE id - This command removes the specified gadget from the  current output window and should always be called  when you are finished with a gadget. - Make sure that the window belonging to the gadget you    wish to close is the current output window (see WINDOW  OUTPUT command below).   Top
GADGET MOD *    - syntax: GADGET MOD id,knob-position[,max-positions] - This command modifies the specified proportional  gadget. - The new knob position (within the gadget's body) must    be specified. - The optional max-positions parameter if specified changes  the number of discrete positions in which the knob may be  found. A significant change from the previous value given  (eg. see the gadval parameter in the GADGET command) may  result in a change to the knob size.     Top
GADGET ON .. *  - syntax: GADGET ON|OFF|STOP   - These commands are used for enabling, disabling and    suspending ON GADGET event trapping. - See the Event Trapping section in ace.doc. Top
GADGET WAIT *   - syntax: GADGET WAIT id - This command puts the program to sleep until it receives  a message that the specified gadget has been selected. - If id=0 the program will wake up when ANY gadget is    selected. A call to GADGET(1) can then be used to    determine the number of the gadget.   Top
GOSUB..RETURN   - syntax: GOSUB <label> | <line> - GOSUB transfers control to the specified label or line. - RETURN passes control back to the statement following the  most recent GOSUB command. - Issuing a RETURN without a matching GOSUB will generally  invoke the GURU.   Top
GOTO            - syntax: GOTO <label> | <line> - Transfers control to the specified label or line.   Top
HANDLE *        - syntax: HANDLE(n)  where n is the file number of an OPENed file (1..255). - This function returns a long integer which is a pointer to  a dos file handle suitable for use with dos.library functions  such as Read (xRead when declared in ACE/AmigaBASIC).   - If HANDLE returns 0 the file does not exist or can't be  opened as requested.   Top
HEADING *       - Returns the turtle's current heading in degrees (0..359).   Top
HEX$            - syntax: HEX$(n) - Returns a string which represents the hexadecimal value  of the decimal argument n.   Top
HOME *          - Move the turtle to its home position.   Top
IF              - syntax: IF..THEN..[ELSE..]  IF..GOTO..[ELSE..]  IF..THEN  .  [ELSE]  .  END IF                  - ELSEIF is not yet implemented. - IF..[ELSE]..END IF blocks can be nested. - Use STOP rather than END before an END IF  otherwise the compiler will become confused. - There must be _something_ between IF..THEN  and END IF, even if only a blank line or comment,  eg. IF x=2 THEN  '..do something or maybe nothing END IF             Top
IFF *           - syntax: IFF(channel,n) - This function returns information about the IFF graphics  file associated with the specified channel. - The channel parameter must be in the range 1..255. - The values returned are dictated by N thus:    N     Return value  -     ------------  0     Address of name of IFF picture form (eg: ILBM).   Use ACE's CSTR function to retrieve the string.            1     Width of picture.  2     Height of picture.  3     Depth of picture.  4     Screen Mode to use in SCREEN command. Note: if IFF(channel,3) returns a depth of 6, HAM mode is currently assumed even though it might be extra-halfbrite. If the picture doesn't render correctly, use screen-mode 6 rather than 5 (see SCREEN command). Alternatively, don't specify   the screen-id when using the IFF READ command. This issue may be resolved in a future revision.   - Information returned by values to this function when  N is in the range 1..4 can be used directly in a SCREEN  command. - See also IFF OPEN, IFF READ and ERR. Top
IFF CLOSE *     - syntax: IFF CLOSE [#]channel - Closes the specified IFF channel. - If a screen was opened by IFF READ, IFF CLOSE will  close this.     - See also ERR.  Top
IFF OPEN *      - syntax: IFF OPEN [#]channel,file-name - This command associates an IFF picture file with the  specified channel. - All subsequent IFF command/function calls use this  channel number. - The IFF OPEN command also stores important information  about the picture file for IFF READ and IFF(channel,n). - See also ERR.  Top
IFF READ *      - syntax: IFF READ [#]channel[,screen-id] - This command loads the IFF picture from the file    associated with the specified channel. - The screen-id is optional. If not supplied, a non-ACE  screen and window will be used to display the picture,  which is closed later by a call to IFF CLOSE. - Otherwise, the screen should be opened in accordance with    the information returned via the IFF function (see above). - See also ERR and ace.doc. Top
IMP             - Boolean operator: X IMP Y.    X Y     Out ----------- T T     T T F     F F T     T F F     T                  Top
INKEY$          - syntax: INKEY$ - Returns a single character string when a keystroke    is pending, otherwise the NULL string is returned. - INKEY$ works fine in user-defined windows, but since  a normal CON: window intercepts all keystrokes, INKEY$  is not very useful in a shell/CLI.   Top
INPUTBOX *      - syntax: INPUTBOX(prompt[,title][,default][,xpos][,ypos]) - This function returns a long integer value after invoking  a requester which prompts the user to enter a value. If  you need to get a single-precision value, apply VAL to  the result of the INPUTBOX$ function (see next entry). - An OK and Cancel gadget allow the user to accept or reject  the entered value. Zero is returned if the Cancel gadget  is selected. - The prompt string must be specified but all other  parameters are optional: title goes into the requester's  title bar; default is a string containing a default  integer value which becomes the return value if nothing  is entered; xpos and ypos specify where to place the  requester on the screen. - Example: num& = INPUTBOX("Enter a number:",,"12345")  Top
INPUTBOX$ *     - syntax: INPUTBOX$(prompt[,title][,default][,xpos][,ypos]) - This function returns a string value after invoking  a requester which prompts the user to enter a value. - An OK and Cancel gadget allow the user to accept or reject  the entered string. If Cancel is selected the NULL string  is returned.   - The prompt string must be specified but all other  parameters are optional: title goes into the requester's  title bar; default is a string return value to be used if  no new value is entered; xpos and ypos specify where to    place the requester on the screen. - Example: command$ = INPUTBOX$("Enter a command:")  Top
INPUT           - syntax: INPUT [<prompt-string>] [;|,] var1 [[;|,] varN..] - Strings, integers and fixed-point or exponential format    single-precision values can be input from the keyboard. - Each value must appear on a separate line even when  a single INPUT statement contains multiple variables.    - If a semicolon precedes a variable "? " will appear, while    if a comma is used no "? " will appear. - As of ACE v2.0 INPUT works with any screen or window mode.   Top
INPUT #         - syntax: INPUT #filenumber,<variable-list> - Reads data items from a sequential file. - The variables in <variable-list> must each match the type  of item being read. - If unambiguous data format is required, it is best to  use WRITE# to store the values that INPUT# will read  since WRITE# separates each item with commas and delimits  strings with double quotes allowing for spaces. WRITE# will  also result in more efficient use of disk space and faster  reading by INPUT#. - ACE accepts white space (line feeds, spaces, tabs), commas  and quotes as delimiters for each field in a sequential file. - AmigaBASIC and ACE sequential file formats are virtually  identical. - See also "Files" section in ace.doc. - See also ERR.  Top
INPUT$          - syntax: INPUT$(X,[#]filenumber) - Returns a string of X characters from the filenumber'th file. - There is a 32K upper limit for X in ACE, but if you  want to read a whole file for example, and the file length  (determined by the LOF function) is greater than MAXSTRINGLEN  you should do the following:    STRING myString SIZE N OPEN "I",#1,filename$ myString = INPUT$(LOF(1),#1) CLOSE #1     or if you want to allocate space at run-time according to the  exact file size:    bytes& = LOF(1) + 1     '..need "+1" for EOS marker addr& = ALLOC(bytes&) STRING myString ADDRESS addr& OPEN "I",#1,filename$ myString = INPUT$(bytes&,#1) CLOSE #1 - This method should only be used for small text files as it  is slow, and text is really the only useful thing to put in    a string if you wish to manipulate it. Some string functions  will react unexpectedly to non-text characters in strings. - If you wish to read a large file rapidly, it's best to use    the dos.library function Read (declared as xRead in BASIC).  The sound player play.b gives an example of this. - In general INPUT$ is most useful for reading a few characters  at a time from a file. If you wish to read a line at a time,  use LINE INPUT#. Use INPUT# if you want to read numbers or  delimited strings.   - INPUT$ in ACE is only used for sequential file input, so  the filenumber is not optional. In AmigaBASIC, if the latter  is omitted, input is taken from the keyboard. Not so in ACE. - See also section on files in ace.doc.   Top
INSTR           - syntax: INSTR([I,]X$,Y$) - INSTR searches for the first occurrence of Y$ in X$ and  returns the character position from 1..N in X$. - If the optional offset I is specified, the search starts  from that position, otherwise the search starts from the  first character in X$. - If I is greater than len(X$) or X$="" or Y$ is not found  in X$ or len(Y$) > len(X$), INSTR returns 0. - If Y$="", INSTR returns I or 1. - X$ and Y$ can be string expressions, variables or literals  or any combination thereof.   Top
INT             - syntax: INT(n) - Returns the largest integer less than or equal to n.   Top
KILL            - syntax: KILL <filespec> - Deletes a file or directory.   Top
LEFT$           - syntax: LEFT$(X$,I) - Returns a string which contains the leftmost I characters  of X$. - If I > len(X$), the whole string (X$) is returned. - If I = 0, the NULL string is returned.   Top
LEN             - syntax: LEN(X$) - Returns the number of characters in X$.   Top
LET             - syntax: [LET] <variable> = <expression> - LET assigns a value to a variable. - Its use is optional so that LET X=1 is equivalent  to X=1.   Top
LIBRARY         - syntax: LIBRARY [CLOSE] [<libname>] - Opens or closes one or more Amiga shared libraries. - Note that <libname> may be with or without quotes  and can either end in ".library", ".bmap" or have no  file extension whatever in ACE. - For example, to open the graphics library, two legal    syntaxes are:    LIBRARY graphics    and LIBRARY "graphics.library"   - LIBRARY CLOSE closes all open libraries or a single library  can be specified instead. - See "Shared library function calls" section in ace.doc.   Top
LINE            - The syntax of this command - apart from the simple    case of LINE (x1,y1)-(x2,y2)[,color,b[f]] - is a little  unclear from the AmigaBASIC manual.    - The syntax of the LINE command in ACE is currently as    follows:    LINE [STEP](x1,y1)[-(x2,y2)[,[color],[b[f]]]]    - The second STEP directive has been omitted, but may be  added in a future revision. - A statement such as LINE STEP (100,90) will cause a line  to be drawn from the last referenced coordinate to 100,90.  In addition, this use of LINE does *not* allow for colour  setting as can be seen from the ACE syntax specification  whereas LINE (100,90)-(200,150),color does. The same is  true for the "b" and "bf" options. A future version may  correct this problem. - Note: When using "b" or "bf", x2 must be >= x1 and y2 must    be >= y1 otherwise display weirdness will result!   Top
LINE INPUT      - syntax: LINE INPUT #filenumber,<string-variable> - Reads a line from the filenumber'th sequential file and  stores it in <string-variable> (simple variable or array  element). - If <string-variable> does not exist, ACE creates it. - Lines are delimited by a line-feed character (ASCII 10)  and the string which is returned consists of the characters  up to but not including the line-feed. - Note that the AmigaBASIC manual (8-72) shows a semicolon  instead of a comma in the above syntax which is incorrect  since AmigaBASIC itself accepts only a comma. - The alternative form of LINE INPUT for keyboard input is  not currently implemented in ACE. - LINE INPUT will not read more than MAXSTRINGLEN characters. - See also INPUT$ (which will read up to 32K of characters),  INPUT# and ace.doc's section on files. - See also ERR.  Top
LOCATE          - syntax: LOCATE line[,column]. - LOCATE changes the printing position for the current  screen or window. - Note that the use of LOCATE on a screen or user-defined    window currently also changes the next graphics drawing    coordinates.    Top
LOF             - syntax: LOF(n)    where n is the file number of an open file.   - LOF returns the length of the file in bytes.   - If the file is not open or is non-existent, LOF returns 0. - See also ERR.  Top
LOG             - syntax: LOG(n) - Returns the natural logarithm of n (log base e of n). - The argument n should be greater than zero.   Top
LONGINT *       - syntax: LONGINT <identifier>[,..] - Declares and initialises (to zero) one or more long integer    variables.   OR   - syntax: LONGINT(X$) - This function returns the numeric value of X$ as a long  integer number. - The hexadecimal and octal directives (&H and &O) may prefix  the string in order to allow the handling of these bases. - LONGINT strips off leading whitespace (eg: spaces, tabs). - The main use for this function is to overcome the loss of    accuracy which results when VAL is used to extract a _large_    long integer value from a string. - See also VAL.  Top
MENU            - syntax: MENU menu-id,item-id,state[,title[,command-key]] - This command creates or modifies the state of a menu or    menu item as per AmigaBASIC. - The final optional parameter is peculiar to ACE and if  used, specifies the Amiga-<key> sequence which if issued  results in the selection of the corresponding menu option.    The command key option is displayed along with the menu  item when the menu is rendered. - The state parameter can have the following values:    State           Effect -----           ------ 0               Menu or item is disabled (shadowed). 1               Menu or item is enabled.                    2               Menu item is checkmarked. There must be at least 2 spaces preceding the item for the tick to be rendered properly.    - The most advisable method of creating menus is to start  from the first menu and first item in each menu, and code    them in sequence thereafter.    OR    - syntax: MENU(n) - This function returns information about the most recently  selected menu and item. If n=0 the number of the menu is  returned. If n=1 the number of the menu item is returned. - MENU(0) returns 0 between menu events after being called  once for a particular menu selection. - This function must be used in conjunction with MENU event  trapping or WAITing.   Top
MENU CLEAR *    - syntax: MENU CLEAR - This command is the equivalent of MENU RESET in AmigaBASIC. - The result of calling this is to clear the menu strip for    the current output window. In AmigaBASIC the initial menu  for the interpreter's window is restored if a new menu is  set up in that window. This does not apply in ACE. - WINDOW CLOSE performs a menu clear in case you don't.   Top
MENU ON ..      - syntax: MENU ON|OFF|STOP   - These commands are used for enabling, disabling and    suspending ON MENU event trapping. - See the Event Trapping section in ace.doc. Top
MENU WAIT *     - syntax: MENU WAIT - This command puts the program to sleep until menu activity  is detected. Top
MESSAGE CLEAR * - syntax: MESSAGE CLEAR [#]channel - Clears the message port associated with the specified  channel.   - See also ERR.  Top
MESSAGE CLOSE * - syntax: MESSAGE CLOSE [#]channel - Closes the specified message channel. - See also ERR.  Top
MESSAGE OPEN *  - syntax: MESSAGE OPEN [#]channel,port-name,mode - Creates a message channel for reading (mode="R")    or writing (mode="W"). - If the channel is for writing, the port-name is  the name of a message port which is assumed to  exist. If it does not exist an error will result    (see ERR).  You can therefore poll a remote port to determine  when it has been created. - See also ERR.   Top
MESSAGE READ *  - syntax: MESSAGE READ [#]channel,buffer - Reads a message into buffer from the specified message    channel. - See also ERR.  Top
MESSAGE WAIT *  - syntax: MESSAGE WAIT [#]channel - Waits for a message to appear on the specified channel. - Please note that if no message is forthcoming, this  command will wait forever. - Waiting on a port opened for writing (mode = "W") has the    effect of waiting for the remote task to signal that it has    accepted a message written to its port. This allows for    synchronisation between processes, ie. A writes to B, B    accepts message from A, A continues processing. - See also ERR.  Top
MESSAGE WRITE * - syntax: MESSAGE WRITE [#]channel,buffer - Writes a message to the specified message channel from  the buffer. - See also ERR.  Top
MID$            - syntax: MID$(X$,I[,J]) - Only the MID$ _function_ is currently implemented in ACE. - Returns a string containing J characters from X$ starting    from the Ith character. - If J is omitted or there are fewer than J characters    to the right of (and including) the Ith character, all    characters from the Ith position to the end of the string    are returned. - If I > len(X$), MID$ returns the NULL string.    Top
MOD             - Modulo arithmetic operator: X MOD Y.    eg: 101 MOD 10 = 1 Top
MOUSE           - syntax: MOUSE(n) - Returns information about the current status of the mouse. - Values of n ranging from 0..2 are presently meaningful in ACE. - MOUSE(0) returns -1 or 0 to indicate whether the left    mouse button is currently being pressed or not. - MOUSE(1) returns the X location of the mouse pointer  in the current output window or screen. - MOUSE(2) returns the Y location of the mouse pointer  in the current output window or screen. - Future revisions of ACE will add more functionality to  MOUSE(n).  Top
MOUSE ON ..     - syntax: MOUSE ON|OFF|STOP   - These commands are used for enabling, disabling and    suspending ON MOUSE event trapping. - See the Event Trapping section in ace.doc. Top
MSGBOX *        - syntax: MSGBOX(message,button-text1[,button-text2]) - This function invokes a system requester having one or  two buttons (boolean gadgets) with the specified text  in each, plus a message in the requester's main body  as specified by the message parameter. - If only button-text1 is given, a single button is  rendered, otherwise two buttons appear. - The function's return value is -1 or 0 depending  upon whether the first or second button is selected by  the user. With only one button present, the return  value is always -1.   - Example: result = MsgBox("Really Quit?","Yes","No") OR - syntax: MSGBOX message,button-text - This statement can be used to display a simple system  requester. Since no value is returned via this statement,  only a single button is permitted.   - Example: MsgBox "File Deleted!","Continue"       - Note that the message may only consist of a single line  but a future revision will allow for multiple lines. - Note also that under Wb 1.3 the "message" text is used  to determine the width of the requester. Under Workbench    2.x/3.0, the operating system proportions the requester    appropriately.   Top
NAME            - syntax: NAME <filespec1> AS <filespec2> - Renames a file or directory. Top
NOT             - Boolean operator: NOT X.    X       Out ----------- T       F F       T   Top
OCT$            - syntax: OCT$(n) - Returns the octal string representation of the long  integer value n.   Top
ON..GOTO/GOSUB  - syntax 1: ON <integer-expr> GOTO | GOSUB <label> | <line>     eg: ON n GOTO one,two,three,four,five  such that if n=1 the program will branch to the label    "one" and if n=4 the branch will be to "four".    - syntax 2: ON <event-spec> GOTO | GOSUB <label> | <line> - See "Event Trapping" section in ace.doc.   Top
OPEN            - syntax: OPEN mode,[#]filenumber,<filespec>  which is the same as syntax 1 in AmigaBASIC  except that no file-buffer size can be specified. - Mode is an upper or lower case character where:    - "I" = open file for input   - "O" = open file for output   - "A" = open file for appending;   creates new file if <filespec> doesn't exist. - Filenumber is a value from 1..255 and <filespec>    is a string containing the file name (eg: "test.doc",  "df1:letters/santa"). - Multiple files can be open simultaneously. - See also ERR.   Top
OPTION *        - syntax: OPTION <switch>+|-[,<switch>+|-..] - Compiler directives (switches) can be issued via this  command instead of from the command line. The latter  only allows for compiler directives to be *activated*. - Each switch must be followed by a "+" or "-" with  the former activating the directive and the latter  neutralising it. - Switches currently implemented are: b,c,E,i,l,m,O,w - See ace.doc, "Compiler options" for details of each  switch. Notice that for switches i and O, activation    or deactivation takes effect at the end of compilation.   Top
OR              - Boolean operator: X OR Y.    X Y     Out ----------- T T     T T F     T F T     T F F     F   Top
PAINT           - syntax: PAINT (x,y)[[,color-id][,border-id]] - PAINT flood-fills an enclosed region with the  color specified by color-id and if the latter  is omitted, the current foreground pen is used. - If border-id is not specified, color-id is used    to determine when to stop the filling process by    looking for a border of that color. The use of    border-id allows a region to be filled with one    color and be bordered by another. - x and y can be anywhere within the enclosed region. - Note that the ACE version of PAINT has no STEP    option so x and y constitute an absolute coordinate. - STEP may be added in a future revision.   Top
PALETTE         - syntax: PALETTE color-id,R,G,B  where R,G,B are the red, green and blue color    components of color-id, each in the range 0..1. - Palette changes colors in the current screen    (including the Workbench!).    Top
PATTERN         - syntax: PATTERN [line-pattern][,area-pattern] | RESTORE - Same as in AmigaBASIC with the addition of a RESTORE  option. PATTERN RESTORE resets the line and area patterns  to their default values. - The line-pattern is a short integer value. - The area-pattern is a DIM'd short integer array.   - The number of elements in area-pattern must be a power of 2.   Top
PEEKx           - syntax: PEEKx(<address>) - The functions PEEK,PEEKW and PEEKL return an 8-bit, 16-bit    and 32-bit value from memory, respectively.   Top
PENDOWN *       - Lowers the turtle's "pen". This enables drawing by the  turtle graphics commands.   Top
PENUP *         - Raises the turtle's "pen". This disables drawing by the  turtle graphics commands. Top
POINT           - syntax: POINT(x,y) - Returns the color-id of a point in the current output  window or screen.   Top
POKEx           - syntax: POKEx <address>,<numeric-value> - The commands POKE,POKEW and POKEL change the contents of    <address> to <numeric-value>. - The number of bits affected is 8, 16 and 32 respectively. - Unless you know what you are POKEing and why, don't (!!)  or you can expect a visit from the Guru. Top
POS             - Returns the print column in the current user-defined screen  or window. - Note that the syntax is different from AmigaBASIC where a  dummy argument of zero is used: POS(0). - POS and CSRLIN have no meaning in a CLI/shell and will  return 0 if used when a CLI/shell is the current output  window.    Top
POTX *          - syntax: POTX(n)  where n=0 or 1 (game port 1 or 2). - Returns a short integer value corresponding to the  current potentiometer reading on pin 5 of the game port. - POTX(0) returns 0 currently.  Top
POTY *          - syntax: POTY(n)  where n=0 or 1 (game port 1 or 2). - Returns a short integer value corresponding to the  current potentiometer reading on pin 9 of the game port. - POTY(0) returns 0 currently.   Top
PRINT           - syntax: PRINT [<expression>][,|;| ..]  where <expression> is a string or numeric value to  be printed at the current print location of the current  (DOS or Intuition) output window.   - LOCATE can be used to set the location for the next PRINT    command. So can SETXY for printing in a non-shell window. - PRINT can be abbreviated to '?' as in AmigaBASIC. - If <expression> is followed by a semi-colon, a line-feed  will not occur before the next PRINT. - If <expression> is followed by a comma, the effect is  the same except that first, a horizontal tab (CHR$(9))    is sent to the output window. - Note that ASCII 9 does not have exactly the same effect    as an AmigaBASIC tab, but the result is similar.    If spacing is critical, you should use TAB or SPC.   Top
PRINT #         - syntax: PRINT #filenumber,<expression>[,|;| ..]  where <expression> is a string or numeric value to  be printed at the current print location in the    filenumber'th file.   - PRINT can be abbreviated to '?' as in AmigaBASIC. - This version of PRINT # writes values to a file in the    same format as they would appear in a window. - One oddity is that since ACE strings are NULL-terminated,  and this NULL (ASCII 0) is normally not displayed, any    attempt to send this character to a file, eg:    PRINT #filenumber,CHR$(0)      should by all rights be ignored. However, since some  programs write NULLs to files as delimiters, ACE does NOT  ignore a lone CHR$(0). A consequence of this is that if  you send an empty - LEN(<string>) = 0 - string to a file,    an ASCII 0 will be written. This also holds true for    WRITE #filenumber,<string>. Just check the length of a    string before sending it to a file if in doubt. - Given the above behaviour, use: PRINT #filenumber,CHR$(10)  or PRINT #filenumber," "   '..at least 1 space    to cause a line-feed to be sent to the file. - See also ERR.  Top
PRINTS *        - syntax: PRINTS [<expression>][,|;| ..]  where <expression> is a string or numeric value to  be printed at the current x,y location of an open  screen or Intuition window. SETXY or LOCATE can be used    to set the X,Y coordinates for the next PRINTS command. - This command is now redundant since as of ACE v2.0 PRINT  handles DOS and Intuition windows/screens transparently. - However since PRINTS doesn't have to make a decision  about whether to print to a DOS or Intuition window,    it is faster than PRINT. It is not intended for use in    a CLI/shell however.   Top
PSET            - syntax: PSET [STEP] (x,y)[,color-id] - Plots a point in the current output window or    screen. - If color-id is not specified, the current  foreground color is used. - If STEP is specified, the point is relative to  the current x,y location as set by the last  graphics command.   Top
PTAB            - syntax: PTAB(n)  where n is in the range: 0..32767 - This function is used in conjunction with PRINT to  move the horizontal print position for the current    output window to the nth pixel. - Subsequent graphics commands are also affected by  PTAB. Top
RANDOMIZE       - syntax: RANDOMIZE <expression> - Seeds the random number generator. - In ACE, RANDOMIZE *requires* an argument. TIMER and    all other arguments will be coerced to long integers. - RANDOMIZE TIMER is the most commonly used syntax.   Top
READ            - syntax: READ <variable>[,<variableN>..] - Assigns <variable> the value of the next item in the    global data list as created by DATA statements in  the current program. - The <variable> must be of the same type as the data    item to be read otherwise an unexpected value will be  assigned to <variable>.    - See also DATA (especially re: READing long values). Top
REM             - syntax: REM <comment> - A single-line comment. - All characters after REM until the end of line are    ignored. - REM can be substituted by an apostrophe as in AmigaBASIC. - While REM is treated as a true statement, and must  either appear on a separate line or after a ":" in a    multi-statement, an apostrophe followed by a comment  can appear anywhere in the text of a program.   - Note that ACE also supports block comments: {..}. - The ACE compiler can handle the three types of comments  while the pre-processor APP can only handle the ' and    {..} forms. Some form of commenting is required by APP  so that pre-processor commands can be commented out.    Top
REPEAT..UNTIL * - syntax: REPEAT  .  .  UNTIL <condition>     where <condition> is an expression which reduces  to a boolean (true/false) value.    - Statements between the REPEAT and UNTIL are executed  until the <condition> is true (ie: non-zero).     - Styled after the Pascal REPEAT..UNTIL construct. - The loop is always executed at least once.   Top
RESTORE         - syntax: RESTORE - Resets the DATA pointer to the first DATA statement  in the program. - Note that there is no optional label in the ACE version  of RESTORE. This may be added in a future revision.   Top
RIGHT$          - syntax: RIGHT$(X$,I) - Returns a string which contains the rightmost I characters  of X$. - If I > len(X$), the whole string (X$) is returned. - If I = 0, the NULL string is returned.   Top
RND             - syntax: RND[(X)] - The RND function takes an optional parameter and always    returns a single-precision pseudo-random value between 0    and 1. - At present if it is supplied, X is ignored in ACE.   Top
SADD            - syntax: SADD(<string-expression>) - Returns the address of <string-expression> which can be  a string literal, variable or expression. - Unlike AmigaBASIC, string allocations after a call to  SADD have no impact upon the address of <string-expression>. - VARPTR can also safely be used to find the address of  a string variable. Top
SAY             - In ACE, there is a SAY command and a SAY function.    SAY command   ----------- - syntax: SAY <phoneme-string>[,mode-array] - Same as AmigaBASIC's SAY command: speak a phoneme string. - The <phoneme-string> can be a string literal, expression  or variable, while the optional mode-array is a 9-element    (0..8) DIM'd short integer array. - The mode-array is allowed, and the following parameters  are supported:    Argument     Element    Values          Default   --------     -------    ------          ------- pitch        0          65..320         110 inflection   1          0 or 1          0         rate         2          40..400         150 voice        3          0 or 1          0 tuning       4          5000..28000     22200 (Hz) volume       5          0..64           64 channel      6          0..11           10 mode         7          0 or 1          0 control      8          0,1 or 2        0    - Inflection=0 allows inflections and emphasis of syllables    while inflection=1 gives a monotone voice. - The voice parameter specifies gender: 0=male; 1=female. - Audio channel values have the same meaning as in AmigaBASIC:    Value   Channel(s) -----   ---------- 0       0 1       1 2       2 3       3 4       0 and 1 5       0 and 2 6       3 and 1 7       3 and 2 8       either available left channel 9       either available right channel 10      either available left/right pair of channels 11      any available single channel                - Mode is used to specify synchronous or asynchronous speech  (0 and 1 respectively). - Control is used when mode=1 to determine what action is  to be taken when asynchronous speech is active. If control  is set to 0, the current SAY command waits until the last  SAY is finished before executing. When control=1 the last  SAY statement is cancelled and speech processing stops  until the next call to SAY. When control=2 ACE interrupts  the last SAY command and initiates the current one. - The defaults are the same as in AmigaBASIC.    SAY function    (only works properly under 2.04 or higher) ------------ - syntax: SAY(n)     where n equals 0, 1 or 2.     SAY(0) - returns true or false (-1 or 0) to indicate   whether there is currently active asynchronous   speech.     SAY(1) - returns the width of the "mouth" corresponding   to the phoneme being spoken.  SAY(2) - returns the height of the "mouth" corresponding   to the phoneme being spoken. - SAY(0) allows for monitoring of the asynchronous    speech process (see details of mode-array above). - Use of SAY(1) and SAY(2) allows an animated mouth  to be drawn. - SAY(1)'s and SAY(2)'s values reflect the last call  to SAY(0) and so must be used in conjunction with    the latter. - Usage of the SAY function is typically like this:   SAY ...         '..start asynchronous speech   WHILE SAY(0)  x = SAY(1)  y = SAY(2)  .  . WEND Top
SCREEN          - The SCREEN statement syntax is the same as in AmigaBASIC:    SCREEN screen-id,width,height,depth,mode     where mode is one of the following:    1 = lores  2 = hires  3 = lores,interlaced  4 = hires,interlaced.  5 = HAM (hold-and-modify)     [ACE only]  6 = extra-halfbrite           [ACE only]   - See also ERR.    - The SCREEN function (ACE only) syntax is SCREEN(n), where:     SCREEN(0) - Returns a pointer to the Intuition window,      that is, the current output window or default      window for the screen.    SCREEN(1) - Returns a pointer to the Intuition screen.    SCREEN(2) - Returns a pointer to the rastport of      the default window or current output        window for the screen.        SCREEN(3) - Returns a pointer to the screen's viewport.    SCREEN(4) - Returns a pointer to the screen's bitmap.    SCREEN(5) - Returns the width of the screen's font.    SCREEN(6) - Returns the height of the screen's font.   - A future revision of ACE's SCREEN command will support  AGA screen modes.   Top
SCREEN BACK     - syntax: SCREEN BACK screen-id - Sends the specified screen to the back of the display.   Top
SCREEN CLOSE    - syntax: SCREEN CLOSE screen-id - Closes a single screen.    Top
SCREEN FORWARD  - syntax: SCREEN FORWARD screen-id - Makes the specified screen frontmost.  Top
SCROLL          - syntax: SCROLL (xmin,ymin)-(xmax,ymax),delta-x,delta-y - Scrolls bits inside the specified rectangle. - Delta-x and delta-y specify motion right and down    respectively. - Negative delta values produce motion to the left and up.   Top
SERIAL *        - syntax: SERIAL(channel,n)    where channel is a serial channel identifier from 1..255    and n is a function number from 0..12 (see below).    - This function returns information about an open serial    channel.  n value  -------     0     - Returns the number of characters in the serial  read buffer. Use this value to determine how many  bytes to read from the buffer (see SERIAL READ).     1     - Unit number of serial device in use by this channel  (see SERIAL OPEN).     2     - Baud rate.     3     - Parity. Actually the ASCII value of the character  representing the selected parity (N,E,O,M,S). Use  CHR$ function to recover the character.     4     - Number of data bits.     5     - Number of stop bits.     6     - Number of wires for handshaking: 3 or 7.     7     - XON/XOFF feature: 0=disabled; 1=enabled.     8     - Shared access mode: 0=disabled; 1=enabled.     9     - Fast mode: 0=disabled; 1=enabled.    10     - Serial (read) buffer size in bytes.    11     - Name of serial device. Actually, the value returned  is the address in memory of the name string. Use  ACE's CSTR function to convert it to a string.          12     - A 16-bit word representing the status of the serial    port lines and registers.    Bit   Active  Symbol  Function  ---   ------  ------  --------  0     -               Reserved  1     -               Reserved  2     high    (RI)    Parallel Select on A1000 + Ring-indicator on A500/A2000  3     low     (DSR)   Data Set Ready  4     low     (CTS)   Clear To Send  5     low     (CD)    Carrier Detect  6     low     (RTS)   Ready To Send  7     low     (DTR)   Data Terminal Ready  8     high            Read overrun  9     high            Break sent 10     high            Break received    11     high            Transmit x-OFFed 12     high            Receive x-OFFed 13     -               Reserved 14     -               Reserved 15     -               Reserved   If you wanted to test for Carrier Detect, code   such as:   carrier_detect = SERIAL(1,12) AND 32   would store 32 in carrier_detect if CD was high (ie. no carrier) and 0 if CD was low (ie. carrier detected). The value 32 is used here since CD is associated with bit 5 and 2^5 is 32. The 1 here means serial channel 1.   Note that the above status word is taken directly from querying the serial device associated with a particular channel and the above table is taken directly from the ROM Kernel Ref. Manual: Devices, (1991), pg 278.   - For more information about the serial device modes etc,    see SERIAL OPEN command below and Commodore's ROM Kernel    Reference Manual: Devices. - See also ERR.   Top
SERIAL CLOSE *  - syntax: SERIAL CLOSE [#] channel - Closes a logical channel to a serial device. - See also ERR. Top
SERIAL OPEN *   - syntax: SERIAL OPEN [#]channel,unit,baud,params[,size][,dev]    - This command opens a logical channel to a serial device. - The channel parameter must be in the range 1..255. - The unit parameter tells ACE which serial device unit to  open (eg: for a multi-port serial card). Normally however,  you should specify 0 for a single serial port. - The baud rate is specified by the baud parameter. This value  can be in the range 110..292,000 on the Amiga.   - The next parameter is a string consisting of at least three    single character "switches":    parity          - N,E,O,M or S. Other = N. data bits       - usually 7 or 8. stop bits       - usually 1 or 2.    wires           - 3 or 7. Other = 7. XON/XOFF        - X = enabled. Other = disabled. Access          - S = shared. Other = exclusive.   Fast mode       - F = fast mode. Other = normal. - Parity, data bits and stop bits MUST be specified and    in the order shown above, while the remaining switches    are optional and can be given in any order.   - Fast mode is intended for use in conjunction  with peripherals which require high serial    throughput, eg. a MIDI device. Higher throughput  is achieved by certain internal serial device checks  being skipped. Fast mode should be used only when:  parity checking has been disabled, XON/XOFF handling    is disabled and 8 bit characters are in use. - For a letter, upper or lower case can be used. - In the above description of switches "Other" means any  other character (I suggest you use "?" or some other  character consistently, to indicate "don't care").    - The optional parameter "size" specifies the size of the    serial *read* buffer. At high baud rates the buffer can    fill up quickly. The default is 512 bytes. - The final parameter (dev) is also optional. This specifies  the name of the serial device to be used. The device name  defaults to "serial.device" if not specified. An alternate  serial device can be used as long as the device's commands  are compatible with the standard serial.device supplied with  the Amiga. This device normally lives in the DEVS: directory. - If using another serial device, simply supply its name  if it resides in the DEVS: directory, otherwise a full    path must be specified.    - Here's a typical example of SERIAL OPEN usage:    SERIAL OPEN 1,0,2400,"N81",1024     which opens a channel (#1) to the standard serial device  with a baud rate of 2400, no parity, 8 data bits and 1  stop bit. All 7 wires will be used for handshaking and  the serial read buffer size will be set to 1K. - See also ERR.   Top
SERIAL READ *   - syntax: SERIAL READ [#] channel,buffer,length              - Tells ACE to read length bytes from the serial buffer  corresponding to the (open) logical channel into a string  buffer. - The buffer can be a string variable or array. - Note that this command will wait for the serial port  read to complete before returning control to your program,  so use SERIAL(channel,0) to find out how many bytes are  waiting on the port and make length equal to that value. - See also ERR.  Top
SERIAL WRITE *  - syntax: SERIAL WRITE [#] channel,string,length             - Tells ACE to write length bytes to the serial port  corresponding to the (open) logical channel from a    string buffer. - The string buffer can be any string expression. - See also ERR. Top
SETHEADING *    - syntax: SETHEADING n - Changes the turtle's heading to n degrees.   Top
SETXY *         - syntax: SETXY x,y - Sets the x,y location for the next graphics command  in the current output window or open screen. - Its primary use is for turtle graphics. To prevent the    "turtle" drawing a line when SETXY is used, the PENUP    command should first be issued.   Top
SGN             - syntax: SGN(n) - Returns the sign of the number n:    if n>0, SGN(n) returns  1 if n=0, SGN(n) returns  0 if n<0, SGN(n) returns -1   Top
SHARED          - syntax: SHARED <ident>[,<ident> ... ] - Variables, arrays and structures must explicitly  be shared between the main program and subprograms. - Only EXTERNAL variables are exempt from such sharing in  ACE since they are global (see "Identifiers" in ace.doc). - One or more SHARED statements can appear in a subprogram  and are usually placed before all other code in that SUB. - Declarations of objects to be shared must appear in the    main program before the subprogram is *declared*. - See subprograms section in ace.doc and the entry for  DIM above re: DIM SHARED.   Top
SHL *           - syntax: SHL(n,m)    where n is the value to be shifted and m is the number    of bit positions to shift.              - Arithmetic shift left function. Returns a long integer.   - Shifting left by 1 bit (or more) is faster than multiplying    by 2 (or powers thereof).     Top
SHR *           - syntax: SHR(n,m)    where n is the value to be shifted and m is the number    of bit positions to shift.   - Arithmetic shift right function. Returns a long integer. - Shifting right by 1 bit (or more) is faster than dividing    by 2 (or powers thereof).     Top
SHORTINT *      - syntax: SHORTINT <identifier>[,..] - Declares and initialises one or more short integer    variables.   Top
SINGLE *        - syntax: SINGLE <identifier>[,..] - Declares and initialises one or more single-precision    variables.   Top
SIZEOF *        - syntax:    SIZEOF(byte|shortint|longint|address|single|string|<ident>)  where <ident> is the name of a variable, array, structure  type or structure variable (not a SUB, function or external  variable). - A size in bytes is returned. - The intention is the same as that of C's sizeof() operator. - SIZEOF is most useful when allocating memory for structures.   Top
SIN             - syntax: SIN(n) - Returns the sine of n.   Top
SLEEP           - syntax: SLEEP - This command puts a program to sleep until there is    mouse, menu or keyboard activity. The program will  also be woken up by IntuiTicks (timer signals from a  user-defined window or default screen window) at regular    intervals (every ~0.1 of a second) so your program can    perform other tasks. - If SLEEP is called when the current output window is  a CLI/shell, SLEEP returns control to your program    immediately. - Once a window loses the "focus" SLEEP waits indefinitely.  If this is likely to happen, you might want to use the    SLEEP FOR command instead.   Top
SLEEP FOR *     - syntax: SLEEP FOR <seconds> - Suspends execution of a program for the specified number  of seconds, which can be a single-precision floating point  value greater than 0 (including values between 0 and 1). - This command does NOT use a busy waiting method. Instead  it relies upon the dos.library Delay() function to delay  execution in a system-friendly way, without hogging CPU    time. - The smallest practical value for <seconds> is 0.02 since  there are 50 ticks per second and 50*0.02 = 1 tick. Any  value less than 0.02 will therefore cause SLEEP FOR to  return immediately. This would have the same effect as  busy waiting which hogs CPU time. To see the effect of  various values of <seconds> run the following program  with the system tool PerfMon running:   WHILE INKEY$=""  SLEEP FOR n           '..where n is <seconds> WEND   - You should notice that as <seconds> approaches zero,  CPU time looks more like it would if you had used  the above loop without SLEEP FOR at all.   Top
SOUND           - syntax: SOUND period,duration[,volume][,voice] - Note that the syntax of this command is different  from the equivalent statement in AmigaBASIC. - See the sound section in ace.doc for details. - See also the WAVE command. A combination of  these two commands in ACE allows you to easily  play sound samples (see example program play.b). - SOUND currently uses the audio hardware directly  but a future enhanced version will use the audio device.   Top
SPACE$          - syntax: SPACE$(n) - Returns a string of n spaces.   Top
SPC             - syntax: SPC(n) - This function is generally used in conjunction with PRINT  and returns a string of n spaces, where n is a value from  0 to 255.    Top
SQR             - syntax: SQR(n) - Returns the square root of n. - The argument n must be >= 0.   Top
STICK           - syntax: STICK(n) - Returns information about joystick direction. - At the moment, STICK(0) & STICK(1) always return 0,  while STICK(2) & STICK(3) return the state of  the joystick in port 2 (B), where:    STICK(2) is joystick B in X direction. STICK(3) is joystick B in Y direction. - Return values are:    0 = joystick is not engaged. 1 = movement is upward or to the right. -1 = movement is downward or to the left. - STICK currently goes straight to the hardware. A future  revision may use the gameport device.    Top
STOP            - This is functionally equivalent to END in ACE. - See also IF..[ELSE]..END IF.   Top
STR$            - syntax: STR$(n) - Returns the string representation of the numeric value n. - The string includes a leading space or "-" depending upon  the sign of the number.   Top
STRIG           - syntax: STRIG(n) - Returns information about the state of a joystick button. - At the moment, STRIG(0), STRIG(1) & STRIG(2) always  return 0.   - STRIG(3) returns -1 if the port 2 joystick's  fire button is *currently* pressed and 0 if it isn't. - STRIG currently goes straight to the hardware. A future  revision may use the gameport device.    Top
STRING *        - syntax: STRING <ident> [[ADDRESS <addr>] | [SIZE <size>]][,..] - Declares and initialises one or more string variables  with an optional size or address. If the size is not    specified, a length of MAXSTRINGLEN bytes is assumed. - If an address is specified, the SIZE option can't be used  since the size of the area of memory pointed to by <addr>  has already been determined.   Top
STRING$         - syntax: STRING$(I,J) or STRING(I,X$). - STRING$ returns a string of length I consisting of characters  with ASCII code J or ASC(MID$(X$,1,1)).   Top
STRUCT *        - Defines a new structure data type, thus:     STRUCT <ident>    <type> <ident1>    <type> <ident2>    .    .    <type> <identN>  END STRUCT     where <type> can be BYTE,SHORTINT,LONGINT,ADDRESS,SINGLE,  STRING and <ident1>..<identN> are structure members of one  of these data types. - A structure member may also be another structure. In this  case, <type> must be the name of a previously defined    structure type. See ace.doc's "Structures" section for    more about this. - Where a member is of type STRING, an optional size can be  specified (STRING <ident> [SIZE <size>]). - See also: DECLARE and the section on structures in ace.doc. - Structures have been provided in ACE primarily to make  communicating with the operating system a little nicer  and to make dynamic data structures possible (see the  example programs turtle/bst.b and misc/linkedlist.b). - ACE structures cannot currently be array elements although  there is nothing to stop you from storing structure start  addresses in array elements. For an example of this, see     prgs/misc/array_of_structs.b. - See "Structures" section in ace.doc for more details. Top
STYLE *         - syntax: STYLE n - Changes the text style for the current output window  (user-defined window or shell). - The single parameter can take on the following values:    n     Effect  -     ------  0     Plain  1     Underlined  2     Bold  4     Italic  8     Extended width  (non-shell/CLI window only)   - These values can be added to produce cumulative effects  (eg: n=3 gives bold and underlined text).  Top
SUB..END SUB    - syntax:     SUB [<type>] <ident> [([<type>] <param> [..])] [EXTERNAL] <statement1> <statement2> . . <statementN>       END SUB    where the optional <type> is one of: LONGINT,ADDRESS,  SHORTINT,SINGLE or STRING.      - In ACE, subprograms are non-static, allow recursion, may    have return values and have optional parameter lists. - Parameters are call-by-value but ACE does provide mechanisms  for call-by-reference parameters. - SHARED variables are supported in ACE (see SHARED command).   - Note that since ACE SUBs are non-static, the STATIC keyword  is not allowed. - The optional EXTERNAL keyword makes the subprogram    visible to other ACE modules.   - See "Subprograms" section in ace.doc for more details.   Top
SWAP            - syntax: SWAP <object>,<object>  where <object> is a simple/external variable, parameter,  array element, structure or structure member. - This command swaps the value of the specified data objects. - SWAP is not intended to be used for exchanging two whole    arrays. - ACE currently assumes a maximum length of MAXSTRINGLEN  when swapping strings.   Top
SYSTEM          - syntax 1: SYSTEM n  where n is an integer exit value (return code). - SYSTEM causes an ACE program to exit with the specified  return code. The latter can be tested in a shell script  as WARN, ERROR etc. This value is hidden from a Workbench  launched program.   - Note that in AmigaBASIC, SYSTEM returns from the interpreter  to the shell/CLI or Workbench. The same is true in ACE,    except that END and STOP will also do this, so SYSTEM's  intended purpose in ACE is different to that in AmigaBASIC.    OR    - syntax 2: SYSTEM command-string - This version of the SYSTEM command attempts to run a    shell/CLI command. It is equivalent to the following  dos.library command: Execute(command-string,stdin,stdout). - If the command writes to standard output, make sure you    are running the program from a shell/CLI or at least  that you have given the EXTERNAL stdout variable a valid  value corresponding to an open file's handle, typically a    CON: or RAW: window (see HANDLE function). - Also, make sure that "Run" is in your C: directory. - Examples:       SYSTEM "list"       '..lists files in current directory       SYSTEM "dir > fred" '..runs dir command and redirects '..output to a file called fred.   OR   - syntax 3: SYSTEM - This *function* returns the Exec library version, enabling  your program to do different things depending upon the    version of the operating system under which it is running. - A value of 34 indicates Workbench 1.3 while 37 indicates  Workbench 2.04.  Top
TAB             - syntax: TAB(n) - Used in conjunction with PRINT to move the print position  to the nth column. - TAB(n) - where n=1..81.   - if n>81, wraparound will occur in a DOS window while  a user-defined (Intuition) window/screen will clip any    output past the last character position. - if n<1, the next print position will be column 1 (leftmost).     Top
TAN             - syntax: TAN(n) - Returns the tangent of n.   Top
TIME$           - syntax: TIME$ - Returns the current time as a string of the format:    hh:mm:ss     where hh is hours, mm is minutes and ss is seconds.   Top
TIMER           - syntax: TIMER - Returns a single-precision value corresponding to    seconds elapsed since midnight.   Top
TIMER ON ..     - syntax: TIMER ON|OFF|STOP   - These commands are used for enabling, disabling and    suspending ON TIMER(n) event trapping. - See the Event Trapping section in ace.doc. Top
TRANSLATE$      - syntax: TRANSLATE$(<string-expression>) - Returns the phoneme-string equivalent of <string-expression>    where the latter contains words.   Top
TURN *          - syntax: TURN n - Rotates the turtle by n degrees. - If n is negative, the turtle will rotate counter-clockwise  while if it is positive, the rotation will be clockwise.   Top
TURNLEFT *      - syntax: TURNLEFT n - Rotates the turtle counter-clockwise by n degrees. - If n is negative, the result will be the same as  TURNRIGHT ABS(n).       Top
TURNRIGHT *     - syntax: TURNRIGHT n - Rotates the turtle clockwise by n degrees. - If n is negative, the result will be the same as  TURNLEFT ABS(n).         Top
UCASE$          - syntax: UCASE$(<string-expression>) - Returns <string-expression> with all alphabetic characters    in upper case.    Top
VAL             - syntax: VAL(X$) - Returns the numeric value of X$ as a single-precision  number. - The translation of integers plus fixed-point and exponential  format single-precision values is supported. - The hexadecimal and octal prefixes (&H and &O) are also    recognised by VAL. - VAL strips off leading whitespace (eg: spaces, tabs). - There may be a loss of accuracy if the string contains a    LARGE long integer value, due to the limitations of the    single-precision numeric format. To overcome this, use    the LONGINT(n) function.   Top
VARPTR          - syntax: VARPTR(<data-object>) - Returns the absolute address of a numeric variable,    string, array, array element, structure, structure    member, external function or subprogram. - You can safely use VARPTR to find a string variable's    address (SADD has also been provided for string variables  and expressions). - Unlike AmigaBASIC, an object's address does not move    around in memory once allocated. - In ACE, the symbol "@" can be used instead of VARPTR,    eg: addr& = @n(2) '..finds address of an array element    - When used in conjunction with a structure variable x,    @x will return the address of the variable itself, NOT    the start address of the structure (see "Structures" in  ace.doc for more). - See also section on indirection operators in ace.doc.   Top
WAVE            - syntax: WAVE voice,SIN | [waveform-address,byte-count] - Defines a waveform of any length to be used by the SOUND    statement for a specified audio channel (voice: 0..3). - If the SIN option is used, a sine waveform table is    allocated to the specified channel. This is the default  waveform for the SOUND statement. - Unlike AmigaBASIC, the number of bytes in the waveform    table must be specified when SIN is not used. - See also the Sound section in ace.doc. Top
WHILE..WEND     - syntax: WHILE <condition>  .  .  WEND     where <condition> is an expression which reduces  to a boolean (true/false) value.    - Statements inside the WHILE and WEND are executed  while the <condition> is true (ie: non-zero).   Top
WINDOW          - syntax:  WINDOW id,[title-string],(x1,y1)-(x2,y2)[,type][,screen-id]     where screen-id specifies the screen to which the window  should be attached and type can be a combination of the    following (31 is the default if type is not specified):    Type            Effect ----            ------ 1               Window size can be changed via sizing gadget.    2               Window can be moved about using the title bar.    4               Window can be moved from front to back using the Back gadget. 5               Under Release 2.x of the OS, when this Type value is specified alone or as a component of larger Type   value (eg: 7,15,23) a zoom gadget   is added to the window allowing it   to be switched between the two most   recent window sizes.   8               Close gadget added to window. 16              Contents of window reappear after it has been covered. 32              Window will be borderless.   - The window-id must be from 1 to 9. - Note that if the rectangle as specified in the WINDOW    command is too large (according to screen mode), the    window won't open.   - See also ERR. OR   - syntax: WINDOW(n) - This function returns information related to ACE windows.    WINDOW(0)  - window-id of the selected output window.  WINDOW(1)  - window-id of current output window.  WINDOW(2)  - present width of current output window.  WINDOW(3)  - present height of current output window.  WINDOW(4)  - x-coordinate in current output window where         next pixel will be plotted.  WINDOW(5)  - y-coordinate in current output window where         next pixel will be plotted.  WINDOW(6)  - max legal colour-id for current output window.  WINDOW(7)  - pointer to Intuition Window for current output         window.  WINDOW(8)  - pointer to Rastport of current output window.  WINDOW(9)  - pointer to AmigaDOS file handle for current         output window (non-zero for shell/CLI only).  WINDOW(10) - foreground pen in current output window.  WINDOW(11) - background pen in current output window.  WINDOW(12) - font width for current output window.  WINDOW(13) - font height for current output window.    - See the section on Windows in ace.doc for more details.    Top
WINDOW CLOSE    - syntax: WINDOW CLOSE id - Closes the id'th window if it is open.   Top
WINDOW ON .. *  - syntax: WINDOW ON|OFF|STOP   - These commands are used for enabling, disabling and    suspending ON WINDOW event trapping. - See the Event Trapping section in ace.doc.  Top
WINDOW OUTPUT   - syntax: WINDOW OUTPUT id   - Makes the id'th open window the current output window.  Top
WRITE           - syntax: WRITE #filenumber,expression-list  where filenumber corresponds to an open file. - The expression-list can contain any combination  of data items (constants, variables) of any type  separated by commas. - Note that the form of WRITE allowing for screen  output is not supported by ACE. - See PRINT# re: the treatment of CHR$(0) in file I/O by ACE.   - See also INPUT# and the section on files in ace.doc.   - See also ERR.  Top
XCOR *          - Returns the turtle's current x-coordinate.   Top
YCOR *          - Returns the turtle's current y-coordinate.   Top
XOR             - Boolean operator: X XOR Y.    X Y     Out ----------- T T     F T F     T F T     T F F     F Top

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